Charge! is a digitally mediated physical game about movement and teamwork. Each team has to get three hits of their opponent’s button. One team member charges the other’s ball by moving lots. Expect laughter, sweat and the occasional tear.
Teams of two work together to hit their opponents buttons. One player, a runner, has a ball with a button, this is activated by their partner, a jumper, who has to move to keep the runner’s ball activated or charged.
Charge was presented at AMAZE festival and Playful Arts festival in 2014. Ther research behind Charge! will be presented at NORDCHI conference in October 2014. www.chargethegame.info
The brief from the Gallery was to create a game that worked within the exhibits, used the RFID technology within the library and create an interactive experience for the gallery visitors that connected them to social media. Players played the role of resistance fighters who had to find hidden RFID readers within the gallery and scan them to send messages to connect with the outside world.
Embed Engineering hacked the RFID scanners the gallery provided and Benjamin Gaulon designed the look.
Run the World is an on and offline game that asks players to become data scientists for a period of time, collecting their data, categorising their lives and trading this data to receive rewards in the from of uniquely created performances and journeys in the city that link their present data to scientific data in the city.
Interference is a collaborative street game about human computer interaction.In Interference, teams of six compete against one another to find the easiest way to transfer information to create a working social web. However, interference caused by slow signals, a malevolent hacker, poor legislation, and greedy firms all conspire to halt the flow of information and make us less social.
Interference was a commission by Drogheda Arts Centre for the exhibition Real and Imagined Worlds. A newer version was play-tested at Playful Arts Festival in Den Bosch.
Say Something, See Something was created for the CREATE National Networking Day. An exploration of the liens between surveillance, terror and personal and public freedoms, Say Something, See Something turns participants into spies in their cites under the playful guise of creativity patrols. However, a large shift at the end of the piece, demonstrates that our activities are far from innocent.Say Something, See Something is part of the prosocialrulebreakingclub that employs playful strategies to initiate debate, action and participation in civic action in new and unexpected ways. Say Something See Something will appear at Playpublik Krakow in September 2014.
Urban Explorers Trail for Families was commissioned by Merrion Square. I created an urban exploring trail that took people round the square and led them to unccover secrets, invent new stories and ignite an interest in co-exploration of familiar public spaces. It was designed to be for children and parents. It is still available for download.
It is called “The use of Physical Theatre Improv in Game Design” and is co-authored by Dr. Nicholas Ward from UL.
Charge! Is a digitally mediated physical game for four players to be played anywhere. I created the game as a Masters Project and was re-designed and played at games festivals in Berlin and Den Bosch this summer. The current game is a medium fidelity prototype.
Charge! asks players to use their own movement to both play and enable gameplay. A contribution to the growing international street game movement, Charge! puts the control of the game back in the hands of the players. Using wireless modems, microcontrollers and sensors, Charge! measures players movements to signal permissions and states of play within the game.
The methodology behind Charge! came from exercises and training methods from physical theatre practices. The motivation for the project was a frustration with the lack of design methodologies that forefront kinaesthetic movement interaction or allow for rapid physical sketching. The goal was and still is to show how the world of theatre training methods is a rich resource with a wealth of transferable methods, and that actors are skilled improvisers who can aid the process of designing for physical experiences where users intentions are unclear.
If you would like to read my research, please get in touch and I’ll gladly furnish you with a copy.
MA Research: Charge! A Methodology for the Creation of Physical Games
Spoke at IXDA Limerick Branch about Make and Do and creating games for public spaces.
Defuse Dublin 2014
Refresh Dublin 2014
Indiecade New York 2014
Prototype is a brand new festival of Playful Design and Interaction! in October 2014. Prototype will turn Project Arts Centre and it’s surrounds into a massive playground. The festival will contain Playful talks, games, exhibits and workshops from around the world. (Age 16+)
APAC Complaints Choir
The APAC conference this year had a campaign to recruit and manage a National Complaints Choir Competition.
Journey To The End Of The Night
Journey is the world's oldest and most established street game. over 200 players took part in the debut in Dublin City this year.
Artek Circle is a new initiative created by Hilary and David Mckeown to bring artists and engineers/scientists together to create, innovate, hack and explore in a collaborative environment. The first event was a hack weekend in Project Arts Centre.
Devised and facilitated theatre and interactive design workshops for festivals, youth groups and drama schools from ages 5-85. Lead and trained teams of assistant facilitators. Have had Child Protection training form the Ark, Temple bar.
Play Poznan/Festival OF Curiosity/Fringe Festival Dublin
TEAM Educational Theatre company/ CIT/Gaiety School of Acting/Dublin Youth
Theatre/Graffiti Youth Theatre(Cork)/Cork Film Festival/Helena-Lange Schule (Germany)
Not For Real
A live theatre game based on the story of undercover agent Mark kennedy
HAM Radio Frequency
A live theatre game based on the practice of ARDF "Fox hunting". (Nothing to do with hunting actual real live foxes, which is cruel).
A family game for Dublin City Libraries. To premiere in Winter 2014.