Charge is a digitally mediated physical game about movement and teamwork. Each team has to get three hits of their opponent’s button. One team member charges the other’s ball by moving lots. Expect laughter, sweat and the occasional tear.
Charge was developed as part of an MA in Interactive Media at University of Limerick. Since then it has been played at AMAZE Festival of Independent Games in berlin and at Playful Arts Festival in the Netherlands. In addition Dr Nicholas Ward has come on board to develop the game.
The research that led to the creation of Charge will be presented at Nordchi Conference in Helsinki in October 2014.
Run The World was commissioned by the Dublin Science Festival (now Festival Of Curiosity) in 2013.
Run the World is an on and offline game that asks players to become data scientists for a period of time, collecting their data, categorising their lives and trading this data to receive rewards in the from of uniquely created performances and journeys in the city that link their present data to scientific data in the city.
We The Resistance was commissioned for the Science Gallery exhibition GAME in 2013.
The brief from the Gallery was to create a game that worked within the exhibits, used the RFID technology belonging to the Gallery and to create an interactive experience for the gallery visitors that connected them to social media. Benjamin Gaulon and Embed Engineering to come on board to design the look and hack the RFID scanners the gallery provided.
Interference is a collaborative street game about human computer interaction.
Interference was inspired by Sir Tim Berners Lee who created the worldwide web. According to Sir Berners Lee, the ultimate goal of the web was to improve our weblike existence in the world. The web should help bring social groups together and allow for information to pass freely between authorised groups. Interference is an an exploration of these ideals, as we all know, human computer interaction is never that straightforward.
In Interference, teams of six compete against one another to find the easiest way to transfer information to create a working social web. However, interference caused by slow signals, a malevolent hacker, poor legislation, and greedy firms all conspire to halt the flow of information and make us less social. Interference was a commission by Drogheda Arts Centre for the exhibition Real and Imagined Worlds.
Say Something, See Something
Say Something, See Something was created for the CREATE National Networking Day. An exploration of the liens between surveillance, terror and personal and public freedoms, Say Something, See Something turns participants into spies in their cites under the playful guise of creativity patrols. However, a large shift at the end of the piece, demonstrates that our activities are far from innocent.Say Something, See Something is part of the prosocialrulebreakingclub that employs playful strategies to initiate debate, action and participation in civic action in new and unexpected ways.
Merrion Square Urban Exploring for Families
Inspired by Urban Explorers I was commissioned to create an event for families. I created an urban exploring trail that took people round the square and led them to unccover secrets, invent new stories and ignite an interest in co-exploration of familiar public spaces. It was designed to be for children and parents. It is still available for download.
Brought to you by Make and Do and designed by Invisible Playground The Lost Poetry Squad was played in St Patrick’s Park for Dublin Writers Festival.
The park is full of hidden poetry that has to be discovered before it’s too late. To rescue the poems you and your teammates will have to use all the ingenuity at your disposal to find them before other poetry lovers get there, read them, and broadcast them via walkie-talkie to the poetry expert. Whichever team rescues the most poems wins!
Say Something, See Something
Prototype is a brand new festival of Playful Design and Interaction! in October 2014. Prototype will turn Project Arts Centre and it’s surrounds into a massive playground. The festival will contain Playful talks, games, exhibits and workshops from around the world. (Age 16+)
Artek Circle is a new initiative created by Hilary and David Mckeown to bring artists and engineers/scientists together to create, innovate, hack and explore in a collaborative environment. The first event was a hack weekend in Project Arts Centre.
APAC Complaints Choir
The APAC conference this year had a campaign to recruit and manage a National Complaints Choir Competition.
Journey To The End Of The Night
Journey is the world's oldest and most established street game. over 200 players took part in the debut in Dublin City this year.
In addition to designing all the digital and physical games listed in digital-games, I produced them.
Devised and facilitated theatre and interactive design workshops for festivals, youth groups and drama
schools from ages 5-85. Lead and trained teams of assistant facilitators.
Play Poznan/Festival OF Curiosity/Fringe Festival Dublin
TEAM Educational Theatre company/ CIT/Gaiety School of Acting/Dublin Youth
Theatre/Graffiti Youth Theatre(Cork)/Cork Film Festival/Helena-Lange Schule (Germany)