Charge! is a digitally mediated physical game about movement and teamwork. Each team has to get three hits of their opponent’s button. One team member charges the other’s ball by moving lots. Expect laughter, sweat and the occasional tear.
Teams of two work together to hit their opponents buttons. One player, a runner, has a ball with a button, this is activated by their partner, a jumper, who has to move to keep the runner’s ball activated or charged.
Charge was presented at AMAZE festival and Playful Arts festival in 2014. Ther research behind Charge! will be presented at NORDCHI conference in October 2014. www.chargethegame.info
We the Resistance was commissioned for the Science Gallery exhibition GAME. https://dublin.sciencegallery.com/game/
The brief from the Gallery was to create a game that worked within the exhibits, used the RFID technology within the library and create an interactive experience for the gallery visitors that connected them to social media. Players played the role of resistance fighters who had to find hidden RFID readers within the gallery and scan them to send messages to connect with the outside world.
Embed Engineering hacked the RFID scanners the gallery provided and Benjamin Gaulon designed the look.
Run The World
http://www.runtheworldgame.com was commissioned by the Dublin Science Festival (now Festival Of Curiosity).
A revised version is being created for 2015.
Run the World is an on and offline game that asks players to become data scientists for a period of time, collecting their data, categorising their lives and trading this data to receive rewards in the from of uniquely created performances and journeys in the city that link their present data to scientific data in the city.
Interference is a collaborative street game about human computer interaction. Teams of six compete against one another to find the easiest way to transfer information to create a working social web. However, Interference caused by opposing teams via slow signals, hacking, poor legislation, and greedy business practices all conspire to halt the flow of information and make us less social.
Interference was a commission by Drogheda Arts Centre for the exhibition Real and Imagined Worlds. A newer version was play-tested at Playful Arts Festival in Den Bosch.
Say Something, See Something was created for the CREATE National Networking Day. An exploration of the liens between surveillance, terror and personal and public freedoms, Say Something, See Something turns participants into spies in their cites under the playful guise of creativity patrols. However, a large shift at the end of the piece, demonstrates that our activities are far from innocent.Say Something, See Something is part of the prosocialrulebreakingclub that employs playful strategies to initiate debate, action and participation in civic action in new and unexpected ways. Say Something See Something will appear at Playpublik Krakow in September 2014.
Urban Explorers Trail for Families was commissioned by Merrion Square. I created an urban exploring trail that took people round the square and led them to unccover secrets, invent new stories and ignite an interest in co-exploration of familiar public spaces. It was designed to be for children and parents. It is still available for download.
Say Something, See Something
Prototype is a brand new festival of Playful Design and Interaction! in October 2014. Prototype will turn Project Arts Centre and it’s surrounds into a massive playground. The festival will contain Playful talks, games, exhibits and workshops from around the world. (Age 16+) Check out the site www.prototypedublin.com
APAC Complaints Choir
The All Ireland Performing Arts Conference 2014 was a campaign to recruit and produce a National Complaints Choir Competition.
Journey To The End Of The Night
Journey is the world's oldest and most established street game. over 200 players took part in the debut in Dublin City this year.
Artek Circle is a new initiative created by Hilary and David Mckeown to bring artists and engineers/scientists together to create, innovate, hack and explore in a collaborative environment. The first event was a hack weekend in Project Arts Centre.
Devised and facilitated theatre and interactive design workshops for festivals, youth groups and drama schools from ages 5-85. Lead and trained teams of assistant facilitators. Have had Child Protection training form the Ark, Temple bar.
Play Poznan/Festival OF Curiosity/Fringe Festival Dublin
TEAM Educational Theatre company/ CIT/Gaiety School of Acting/Dublin Youth
Theatre/Graffiti Youth Theatre(Cork)/Cork Film Festival/Helena-Lange Schule (Germany)
Designing Reality: Creating Environments of the Future https://festivalofcuriosity.ie/index.php/designing-reality-creating-the-environments-of-the-future/